AI Insights · Timothy · April 2022
Top 5 Boxing Games in France Q1 2022 Performance
Explore the performance of the top 5 boxing games in France during Q1 2022, with detailed insights on weekly downloads, revenue, and active users.
In the first quarter of 2022, the boxing game category in France saw varied performance across the top 5 titles. Here's a closer look at their metrics based on data from Sensor Tower.
Boxing Star: Real Boxing Fight by THUMBAGE showed steady weekly revenue, peaking at around $2K in mid-February. The game had a slight fluctuation in weekly downloads, reaching a high of approximately 1.5K in mid-January. Weekly active users saw a marginal decline from about 5.5K to 5.1K by the end of the quarter.
Real Boxing 2 from Vivid Games S.A. experienced a decline in weekly revenue, starting at $1.4K in late December and ending at about $746 by the end of March. Weekly downloads peaked at nearly 10K at the end of December but saw a significant drop in late January. Active users followed a similar trend, declining from around 15K to 8.4K.
EA SPORTS™ UFC® 2 by Electronic Arts, released in mid-January, had an impressive start with weekly downloads peaking at approximately 26.6K by the end of January. Revenue saw a high of about $1.5K in late February. Weekly active users grew rapidly, reaching around 36K in early February, and maintained a stable level throughout the quarter.
WWE Mayhem from Reliance Games had fluctuating weekly revenue, peaking at $1.1K at the end of March. Downloads were relatively stable, with a notable spike to around 2.3K in mid-March. Active users remained consistent, averaging around 2.9K throughout the quarter.
Lastly, Burrito Bison: Launcha Libre by Kongregate saw modest weekly revenue, peaking at $295 in early March. Downloads showed a steady increase, reaching approximately 1.2K in early March. The game maintained stable weekly active users, averaging around 2.9K.
For more detailed insights and data, visit Sensor Tower.